Towns Transplanted, Part 3.
1.
The city – small 20,000, medium 100,000, large 500,000 pop.
What
can be said for towns mostly applies for cities too. Old ones are
often walled newer ones not. There will be a standing guard force of
a few hundred and a militia of around a thousand. If the city is a
capital it will have a royal guard type force that acts independently
of the regular military. It may also have an army fort(s) with a standing
garrison of a few hundred, able to handle 1-2 thousand.
A
noticeable difference between a town and a city is the number of
distinctly different districts. A town tends to have one market
area, with all the shops near it and everything else is mixed
residential. There may be a fancy street for the wealthy and a
beggars ally for the poor, but they are not entire neighborhoods. In
a city the social classes segregate more clearly, sometimes even
using walls. In many cities there are multiple market squares or
rows, each specializing in a field of crafts or services.
The
size of ancient cities.
Memphis
in lower Egypt, 1000bc was about 100,000 pop.
In
Greece 400bc, Athens was 150,000. Corinth was 90,000.
Jerusalem
in 400bc had 40,000 pop.
Babylon
in 600bc was 125,000
Syracuse
on the island of Sicily in 400bc had 300,000
Alexandria
in Egypt, 100ad had some 250,000 by 600ad it was at 94,000
Arles
in south of France, 400ad had 75,000
Xi’an
was capital of China in 100bc, it had 400,000. In 800ad it had
800,000.
Nanjing,
China in 100ad had 78,000
Byzantium
in 300ad had some 300,000, its high was 500ad with 1,000,000 pop
Paris
in 1100ad had 50,000 by 1300ad it had 225,000
Angkor,
the Khmer capital in 900ad had some 90,000
Nara
the old capital of Japan in 800ad had 100,000
Seville
in Spain, 500ad had 20,000 by 900ad had 40,000
Venice
in Italy in 1000ad had 60,000 by 1300ad it had 100,000
London in 200ad had 45,000 by 1000ad it was down to 10,000.
By 1300ad it was 70,000.
Rome;
600bc 80,000. 400bc 150,000. 100bc 400,000. 100ad 1,000,000. 400ad
800,000. By
600ad it fell to 90,000 and would drop to 50,000 in 800ad then to
15,000 in 1300ad.
City Selfcenteredness.
A
city is kind of a world unto itself. The surrounding countryside is
often treated as if it did not even exist. Although the reality is
that a city needs to import lots of resources. It draws from a
sizable area by domination. The perception is that the city is all
and can do all. Why, because so much money and power is concentrated
in the city, especially if it is the capital of a kingdom.
As a
game setting the city is very complicated. There are numerous
factions with in it, providing for an endless amount of intrigue.
Generally the factions do not fight each other but have infighting as
individuals seek to dominate their own group, then exert influence on
the leadership of the town. For players not involved in politics,
the city is a wide open setting for adventure. There is very little
practical way to enforce the law, so long as you don’t draw too
much attention to yourself.
A
transplanted city will sooner of later realize the basic problem,
that there is not enough agricultural land to support the population.
New farms must be built, quickly. Which brings about the second
issue, skilled labor. There is likely a shortage of experienced
farmers. The likely result of these factors is; 1. a grab for grain
and other food supplies by the wealthy and 2. a program of land
development with the wealthy somehow owning the new farms.
More
so than the smaller communities, a city is likely to establish colony
villages outside the transplant zone, sooner than later. These will
be fortified and may act as a front line vs the unknown world. There
are three ways settlement may happen; privately owned, according to
the feudal style, publicly owned with a group of share holders, or
state owned with an emphasis on the villages as military outposts.




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